AI Insights · Timothy · April 2025
Top 5 Slime Games Performance on Unified Platform in France, Q1 2025
Explore the performance of the top 5 slime games in France on a unified platform during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
This quarter, the top slime games in France have shown intriguing trends across the unified platform, encompassing both iOS and Android. Let's dive into the performance metrics provided by Sensor Tower.
Bruno - My Talking Slime Pet from Dramaton LTD saw a fluctuating weekly revenue, peaking at around $126 in late December and then experiencing a decline to $32 by the end of March. Weekly downloads reached their highest at 8.4K at the start of the quarter, with a gradual decrease to 3K by the end. Active users began at approximately 114K, dropping to about 89K by the quarter's close.
Super Slime Simulator, also by Dramaton LTD, maintained a modest revenue, starting at $46 and dwindling to zero in March. Downloads peaked at 8.4K initially, fluctuating before stabilizing around 6K. Active users showed an overall increase, ending the quarter at 4.5K from an initial 2.9K.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a steady climb in revenue, reaching $102 by March. Downloads started at 5.2K, decreasing to 2.4K, while active users fluctuated, ending at 8.2K.
PlaySlime: Slime Simulator Game from Slime Simulator Studio had consistent revenue, maintaining around $800 to $900 throughout the quarter. Downloads decreased from 2K to just under 800, with active users slightly declining from 13.7K to 13.3K.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its revenue peaking at $977 in early March, before falling to $553. Downloads started at 1.1K but dropped to 520, while active users decreased from 6.9K to 5.3K.
For more detailed insights and data, visit Sensor Tower's platform.